Wednesday 11 July 2012

WIP. Blender add-on - copy/paste UV islands. Stacking of symmetrical geometry.

There is nice piece of software called 3D-Coat. Studying tutorials I found nice feature it used - namely copy/paste of UV islands. I found lack of this feature in Blender. Following link you can find more details about this, here I quote only essentials.
Stacking of symmetrical geometry - often times geometry that is exactly the same we will want to use the same image/texture data to save memory however, aligning the uv islands so they exactly overlap can be tedious. This would allow automatic alignment of UV islands for mirrored/symmetrical geometry.
I think it can be realized by add-on, and here I will post my WIP on this project.
P.S. for Russian speaking friends I also placed post here.

2 comments:

  1. Not sure if this still lives, but even a way of quickly overlapping multiple UV islands so that vertices snap to their nearest underlying vertex, could be good. I'm working on a model with lots of leaves at the moment. I can snap their UVS over each other but often have to adjust individual UV verts then to make them align properly.

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  2. Hi, Stephen. The main idea is to automate the process of vertices snapping. My add-on (You can check it in details here - UV_islands_copy_paste) works in some conditions really good and fast. But to my pity I have no time to make it works for cases with splitted vertices and push it to official add-on repo.

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