tag:blogger.com,1999:blog-4051673985915988000.post6022973590421369355..comments2022-04-04T00:05:10.758+03:00Comments on One step to space: WIP. Blender add-on - copy/paste UV islands. Stacking of symmetrical geometry.Unknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4051673985915988000.post-53299307149021584062013-11-23T14:52:08.941+04:002013-11-23T14:52:08.941+04:00Hi, Stephen. The main idea is to automate the proc...Hi, Stephen. The main idea is to automate the process of vertices snapping. My add-on (You can check it in details here - <a href="http://bytehangar.com/blender/uv_island_copy_paste.html" rel="nofollow">UV_islands_copy_paste</a>) works in some conditions really good and fast. But to my pity I have no time to make it works for cases with splitted vertices and push it to official add-on repo.Alexander Piskarevhttps://www.blogger.com/profile/08776378564401930032noreply@blogger.comtag:blogger.com,1999:blog-4051673985915988000.post-37297377624231468482013-11-23T07:59:22.725+04:002013-11-23T07:59:22.725+04:00Not sure if this still lives, but even a way of qu...Not sure if this still lives, but even a way of quickly overlapping multiple UV islands so that vertices snap to their nearest underlying vertex, could be good. I'm working on a model with lots of leaves at the moment. I can snap their UVS over each other but often have to adjust individual UV verts then to make them align properly. Anonymoushttps://www.blogger.com/profile/06064166717957445997noreply@blogger.com